Breach Initiation - Twine Project
An interactive Twine game about attempting to survive a night in the low fantasy universe of The Breach. The Player takes on the role of a new recruit attempting to survive the initiation processes, which involves spending a night in the monster-filled forest and returning alive the next day.
Features a timed element to dynamically change locations based on when the player reaches them.
The monsters, universe, and characters are all self-created.
Features 42 possible different paths (albeit many end in death), with 12 distinct endings.
Done over two weeks for a Digital Creative Writing class at RIT. Expanded far beyond the initial requirements of three possible decisions.
Playable here, hosted on philome.la!
Technical Elements:
13 Distinct Locations
7 Different monsters
Timer-managed logic