Captain of the Stars - Light 4X Board Game

Team

  • Robert Bailey - Rules and Mechanical Design

  • Noah Kellem - Lead Design

  • Luke Hedrick - Manufacturing

  • Jason Noone - Art and Economic Testing

  • Cullen Cassidy - Balancing and Combat Design

Worked on written rules iteration and mechanical design. Notable, worked on Player vs Player scoring, the event system, and ship upgrades.

Captain of the Stars was developed for a class at RIT during the Spring 2016 semester. It is designed with the intent of making a 4X board game experience within a limited playtime of two hours.

Players earn victory points by building settlements and establishing trade routes, but can also earn bounty points by shooting opponents. However, a player who accumulates too many bounty points risk the non-player Federation attacking them. This forces players to spend time with pacifist elements, while still letting attacks and sabotage occur intermittently throughout the game.

An event system helps make each round feel unique, and players can earn money to upgrade their ships engines, shields, weapons, or even crew.

Rules available here as a PDF

Technical Elements

  • Players: 3-6

  • Recommended Age: 12+

  • Playtime: 90-120 minutes

  • Uses D12s for tracking and D6s for combat

  • Custom crafted miniatures for ships