Sirius - TMF/CDPR

Sirius: April 2022 - May 2023

Personal role: Technical Narrative Designer

Developer: The Molasses Flood / CD Projekt Red

Publisher: CD Projekt Red

Engine: Unreal Engine

Genre: Action RPG

Platforms: TBA

Responsibilities

  • Multiple bespoke Unreal Engine Utilities in Blueprints

  • Camera studies and comp breakdowns

  • Comp breakdowns for dialogue and other dynamics

  • Documentation

Technical Details

  • Unreal Engine Blueprints

  • Google Sheets

  • Confluence and Jira

Technical Narrative Designer for the team, involving conceptual work on systemic cameras, dialogue, barks, and other storytelling devices. Also wrote quests and conversations under supervision of the writers.

The Sirius project is an unreleased title in development at The Molasses Flood and CD Projekt Red. My work on it featured alternative ways of exploring a Witcher type experience.

Worked in modern Unreal Engine releases across two primary roles.

As a Technical Designer, I worked with Art and Environment to create tooling to automate and expediate asset creation for buildings and POIs that fulfilled the teams needs and were pleasurable to use.

As a Technical Narrative Designer, I worked with the Narrative team to support components of the player experience such as dialogue, conversations, barks, and broad goal of systems. These were tooled and integrated into existing workflows such that writers could easily interact with and author dynamic moments. I also wrote some narrative quests and conversations that made it into the project.

On both roles I worked closely with engineering and the broader design team to communicate goals, technical needs, desires, and act as a translator between disciplines.


Sirius is an ongoing project.