inDICEcision - Dice Based Physical Party Game

Technical Elements

  • Players: 2-6

  • Recommended Age: 6+

  • Playtime: 10-20 minutes

Team

  • Robert Bailey - Design Lead

  • Noah Kellem - Designer

  • Luke Hedrick - Manufacturing/Playtesting

  • Kenny Probeck - Balancing and final paper designs

  • John Palermo - Designer/Playtesting

Worked on the written rules and acted as design lead for the game.

Developed for class over four weeks in the Fall 2016 semester at RIT. The intent behind inDICEcision was a fast-paced and easily iterative party game.

Each player is given a board and a selection of dice. In turn order, each player rolls their dice on the table. After all players have rolled their dice, everyone scores the dice on their board. Highest score wins.

However, there are no restrictions on how dice must be rolled. Chucking them at opponents dice, bouncing them off the table, or just dropping are all legal moves.

From there, we developed a mode that gives different dice powers, to allow strategy to develop around which dice to use and when. Powers include contributing negative points, nullifying touched dice, giving a re-roll chance, ability to replace a die on the board, and one which has a set value (but a chance at scoring no points).

We iterated repeatedly through the weeks, adding and losing powers and variant rules. The goal of playtesting quickly and making people excited to play it worked, and the simple rule structure allowed for a variety of opportunities.

Rules available here.