The Gristmill - Tactical Strategy Card Game
The Gristmill: August 2018 - Present
Active Team - Several People
Robert Bailey - Game Design and Team Lead
Ashwin Ganapathiraju - Gameplay and Database programming
Tetyana Kolomiyets - Environmental and Card Art
Sam Levey - AI Programmer
Jason Rose - Card Art
Trevor Walden - Gameplay and Graphics Programmer
Additional Work
Porter Withers - Audio Design
Jingyu Cao - UI Designer
Herman McElveen - Animations and Additional Effects
Carter Blalack - Card 3D Model
Olivia Leuttazi - Voicework
Katarina Weis - Voicework
Special Thanks
Jiahua Li - Early UI Development
Zhuoyi Zhou - Early UI Development
Chris Cascioli - Capstone Committee Member
Sten McKinzie - Capstone Committee Member
Elouise Oyzon - Capstone Committee Member
David Simkins - Capstone Committee Member
Designer on monsters, encounters, maps, cards, mechanics, and narrative structure. In addition, I am the sole writer for this independent project.
The Gristmill is a tactical strategy card game where players take on the role of a commander managing their fort’s resources as they are beset upon by the creatures living in the unmapped forest they border. Players gain rewards, supplies, and tools by embarking on expeditions, where they engage in a series of battles. These fights combine hand management and deck building strategy with a node-based tactical map where players use a limited number of actions to protect their encampment from the encroaching monsters. The deeper they go the more powerful cards they may find, but at the risk of facing stronger opposition and challenges.
Developed since August 2018, Gristmill originally formed as the thesis project for the active team, and has since had continued independent part-time development since graduating. The game spins off from my prior world building work within the universe of The Breach.
I work on creating art requests and guidelines for cards, as well as the mechanics and text that features upon them. I also work closely with the programmers to balance creature actions and systems while reinforcing the progression loops of the experience.
The Several People team is still working on The Gristmill, and the current build can be downloaded at Itch.Io as we continue to add cards, enemies, and encounters.
The combined Game Design Document and Thesis Submission from the end of the Rochester Institute of Technology’s Game Design and Development Master’s Program is readable here.
Features (as of March 2021)
30+ Unique Encounters
6 Distinct Maps
5 Enemies
40+ Cards
Technical Details
Uses Unity 18.2.1f1
Programmed in C#