Robert Bailey - Game Designer
Game Designer with a penchant for Tech and Narrative
About Me
Contact and Resume
Professional Work Pages Below
Independent Work
Highlight Reel 2018-19
Highlight reel showcasing some of my projects. Features Level Design in a Killing Floor 2 map, Puzzle Design in HexColored, Mechanical implementation in Swingy Dinghy, Spreadsheet Tool Design in the Worldbuilding Spreadsheet Tool, and Mechanical and encounter design in "The Gristmill." Full portfolio at https://thrownerror.com/ Worldbuilding Spreadsheet Demo - https://docs.google.com/spreadsheets/...